this week in @D animation practice we had to animate out cube character to show reaction. it had to look as is he had heard something off stage and we had to animated his reaction to hearing that noise. i animated mine with 30 drawings but i also used a few holds and loop a couple of bits. when i played it back on stop motion pro i was really pleased with it but once i exported it at 24 fps it was far to fast, so i have exported this one at 15 fps and i think its alot better.
Tuesday, 26 October 2010
Wednesday, 20 October 2010
Tuesday, 19 October 2010
Toy Story
Monday, 18 October 2010
Jumping cube
we had to animate, this week, a cube character jumping. We had to show we understood the principles of anticipation and overlap. I did this animation in 23 frames and im quite please with it i think i managed to get the timing right but i think it could have been improved by emphasising the anticipation of the jump more. i think possibly by holding the character in his crouched position for a couple of frames, other than that i think its great.
Sunday, 17 October 2010
run...
After the session on anticipation and having ago a animation a cube-man jumping, i wanted to have ago at making a character run off in a cloud of dust like in road runner, here is my first attempt!
Tuesday, 12 October 2010
second attempt at football
I remade my bouncing football. this one is much better, the timing is right and the streatch and squash is far more effective.
GRID LOCK.
Second day of experimental sketchbook, the dart landed on a rather uninspiring stretch of road near an industrial estate. I did some sketches of trees and houses in the distance but im trying to find something different and more exciting to draw that just trees.
Bowling Ball and Football
This is the first real bit of animation of the term. I had to show I understood the concept of weight. I am pleased with the bowling ball but football doesn't look real, its to fast and it doesn't bounce enough. I think i want to redo the football before I submit them.