Sunday, 16 January 2011
character walk cycles
i want to make an animated walk cycle with replacement models and make loads of small models, ive done some sketches of the character i might do.


Thursday, 13 January 2011
first time on flash!
this was my first animation processing lecture and my first time to use flash, it was quite easy to pick up. all the adobe products seem to be quite similar which is making life alot simpler. so here is my fist flash animation using both frame by frame and keyframe animation!
Thursday, 23 December 2010
Final Walk Cycles
these are my final walk cycles in both 2D and 3D based on my own walk cycles. I am pleased with them both, the 2D one could have been improved with some secondary animation on the hands and a bit more attention paid to the feet. Also the shoulders and waist of the 2D figure dont look quite right, they seem to be at an angle. I am mostly please with my 3D but could have been nicer if there were more steps.
This was our final 2D and 3D animation project of the first term. After the first term im finding i prefer the 2D animation process i find i feel i have more controll over what im doing but i think my 3D final animations actualy look better, im looking forward to next term to develop these skills ever further.
This was our final 2D and 3D animation project of the first term. After the first term im finding i prefer the 2D animation process i find i feel i have more controll over what im doing but i think my 3D final animations actualy look better, im looking forward to next term to develop these skills ever further.
Thursday, 2 December 2010
Thursday, 25 November 2010
MONKEY.
In 3D this week we are meant to be tackiiling walk cycles aswell, but we have to use a rig of a monkey, im struggling with this alot. i seem to be able to get the legs to walk fine, but i find the arms are too big and i dont know where to put them. and i either find i put to much or not enough twist and bob on the waist and shouldes here are my attepmts so far;
we have also been using this character called burt to practise the leg movement, i found it alot easyer with this rig.
we have also been using this character called burt to practise the leg movement, i found it alot easyer with this rig.
walk cycles
This week in 2D we had to darw a generic walk cycle, here is mine;
the legs and arms, i am pleased with. as for the rest it didnt work, i could not get the 'bob' to work the waist seems to be jumping around everywhere where as the head is perfectly still i think i need more twist on the waist and sholders and crearte a better arc of movement for them and i might be there.
the legs and arms, i am pleased with. as for the rest it didnt work, i could not get the 'bob' to work the waist seems to be jumping around everywhere where as the head is perfectly still i think i need more twist on the waist and sholders and crearte a better arc of movement for them and i might be there.
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