Thursday, 23 December 2010
Final Walk Cycles
these are my final walk cycles in both 2D and 3D based on my own walk cycles. I am pleased with them both, the 2D one could have been improved with some secondary animation on the hands and a bit more attention paid to the feet. Also the shoulders and waist of the 2D figure dont look quite right, they seem to be at an angle. I am mostly please with my 3D but could have been nicer if there were more steps.
This was our final 2D and 3D animation project of the first term. After the first term im finding i prefer the 2D animation process i find i feel i have more controll over what im doing but i think my 3D final animations actualy look better, im looking forward to next term to develop these skills ever further.
This was our final 2D and 3D animation project of the first term. After the first term im finding i prefer the 2D animation process i find i feel i have more controll over what im doing but i think my 3D final animations actualy look better, im looking forward to next term to develop these skills ever further.
Thursday, 2 December 2010
Thursday, 25 November 2010
MONKEY.
In 3D this week we are meant to be tackiiling walk cycles aswell, but we have to use a rig of a monkey, im struggling with this alot. i seem to be able to get the legs to walk fine, but i find the arms are too big and i dont know where to put them. and i either find i put to much or not enough twist and bob on the waist and shouldes here are my attepmts so far;
we have also been using this character called burt to practise the leg movement, i found it alot easyer with this rig.
we have also been using this character called burt to practise the leg movement, i found it alot easyer with this rig.
walk cycles
This week in 2D we had to darw a generic walk cycle, here is mine;
the legs and arms, i am pleased with. as for the rest it didnt work, i could not get the 'bob' to work the waist seems to be jumping around everywhere where as the head is perfectly still i think i need more twist on the waist and sholders and crearte a better arc of movement for them and i might be there.
the legs and arms, i am pleased with. as for the rest it didnt work, i could not get the 'bob' to work the waist seems to be jumping around everywhere where as the head is perfectly still i think i need more twist on the waist and sholders and crearte a better arc of movement for them and i might be there.
Wednesday, 17 November 2010
Saturday, 6 November 2010
storyboarding in template
Thursday, 4 November 2010
Tuesday, 2 November 2010
reflections
Dee.
Monday, 1 November 2010
storyboarding
double take
this week in 2D we were set the task of animating our cubie character one last time. this time he had to do a double take, we had to show our understading of all the priciples of animation. i am very pleased with mine i think i could use a little more overlap and squash and stretch at the end but otherwise i think it rather good.
Tuesday, 26 October 2010
Reaction
this week in @D animation practice we had to animate out cube character to show reaction. it had to look as is he had heard something off stage and we had to animated his reaction to hearing that noise. i animated mine with 30 drawings but i also used a few holds and loop a couple of bits. when i played it back on stop motion pro i was really pleased with it but once i exported it at 24 fps it was far to fast, so i have exported this one at 15 fps and i think its alot better.
Wednesday, 20 October 2010
Tuesday, 19 October 2010
Toy Story
Monday, 18 October 2010
Jumping cube
we had to animate, this week, a cube character jumping. We had to show we understood the principles of anticipation and overlap. I did this animation in 23 frames and im quite please with it i think i managed to get the timing right but i think it could have been improved by emphasising the anticipation of the jump more. i think possibly by holding the character in his crouched position for a couple of frames, other than that i think its great.
Sunday, 17 October 2010
run...
After the session on anticipation and having ago a animation a cube-man jumping, i wanted to have ago at making a character run off in a cloud of dust like in road runner, here is my first attempt!
Tuesday, 12 October 2010
second attempt at football
I remade my bouncing football. this one is much better, the timing is right and the streatch and squash is far more effective.
GRID LOCK.
Second day of experimental sketchbook, the dart landed on a rather uninspiring stretch of road near an industrial estate. I did some sketches of trees and houses in the distance but im trying to find something different and more exciting to draw that just trees.
Bowling Ball and Football
This is the first real bit of animation of the term. I had to show I understood the concept of weight. I am pleased with the bowling ball but football doesn't look real, its to fast and it doesn't bounce enough. I think i want to redo the football before I submit them.
At the Cornwall Film Fest
This week the Cornwall film festival released its timetable of events, including the screening of student films. My Foundation Final animation At the Office is in two competitions, the Student Short film and the Cornish short film competition.
Experimental Sketch Book
This term I am doing an 'Experimental Sketch Book' where i have to each week follow a diffrent rule to what and how i draw. This week my rule is Grid Lock. I have a map of falmouth and Penryn and I am getting my friends to randomly select a location by throwing darts at the map, where ever the dart lands i am going there to draw. I have been today to Roscarrack Road a country land near Budock Water. Here are some sketch book pages.
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