In 3D this week we are meant to be tackiiling walk cycles aswell, but we have to use a rig of a monkey, im struggling with this alot. i seem to be able to get the legs to walk fine, but i find the arms are too big and i dont know where to put them. and i either find i put to much or not enough twist and bob on the waist and shouldes here are my attepmts so far;
we have also been using this character called burt to practise the leg movement, i found it alot easyer with this rig.
Thursday, 25 November 2010
walk cycles
This week in 2D we had to darw a generic walk cycle, here is mine;
the legs and arms, i am pleased with. as for the rest it didnt work, i could not get the 'bob' to work the waist seems to be jumping around everywhere where as the head is perfectly still i think i need more twist on the waist and sholders and crearte a better arc of movement for them and i might be there.
the legs and arms, i am pleased with. as for the rest it didnt work, i could not get the 'bob' to work the waist seems to be jumping around everywhere where as the head is perfectly still i think i need more twist on the waist and sholders and crearte a better arc of movement for them and i might be there.
Wednesday, 17 November 2010
Saturday, 6 November 2010
storyboarding in template
Thursday, 4 November 2010
Tuesday, 2 November 2010
reflections
Dee.
Monday, 1 November 2010
storyboarding
double take
this week in 2D we were set the task of animating our cubie character one last time. this time he had to do a double take, we had to show our understading of all the priciples of animation. i am very pleased with mine i think i could use a little more overlap and squash and stretch at the end but otherwise i think it rather good.
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