Thursday, 25 November 2010

MONKEY.

In 3D this week we are meant to be tackiiling walk cycles aswell, but we have to use a rig of a monkey, im struggling with this alot. i seem to be able to get the legs to walk fine, but i find the arms are too big and i dont know where to put them. and i either find i put to much or not enough twist and bob on the waist and shouldes here are my attepmts so far;








we have also been using this character called burt to practise the leg movement, i found it alot easyer with this rig.

walk cycles

This week in 2D we had to darw a generic walk cycle, here is mine;


the legs and arms, i am pleased with. as for the rest it didnt work, i could not get the 'bob' to work the waist seems to be jumping around everywhere where as the head is perfectly still i think i need more twist on the waist and sholders and crearte a better arc of movement for them and i might be there.

Saturday, 6 November 2010

storyboarding in template



ive decided how i want my storyboard to open so i have started to put my first boards into the template, i think it looks good, imnot sure what all the boxes mean, but i can fill them in later

Tuesday, 2 November 2010

reflections

this week in my experimental sketchbook i am looking at reflections. all week i am drawring the same flower but each drawring is through a diffrent reflection here a few drawings of the flower through a hand mirror and a metal saucepan.


Dee.


this week in maya we were given a character to position. we had to use the rig move him around to show we understood weight and the way the body moves, here are a few of the positions i have tried;